A fireside chat with Martin Fodor – Live-Ops Lead
Q: What do you do at Dodreams?
A: As our Live-Ops Lead I support and grow our enthusiastic community of players. My job also includes planning in-game events, as well as creating marketing content together with my colleagues in our live-ops team.
Q: What do you enjoy most about your work?
A: Interacting with our players and hearing how they feel about our content, and most importantly, iterating on content based on that feedback. Companies tend to overlook the opinions and feelings of their core audience when developing content, however, we see it as a huge part of building a franchise. By gathering this player feedback, and making sure it finds its way to our developers, I see myself as a link between the dev team and the community.
Q: What’s the coolest project you’ve worked on?
A: The coolest project so far is definitely ”Skeletor’s Revenge” – our most recent brand collaboration in Drive Ahead!. Creating content-based on such an incredible franchise, with an added Drive Ahead! spin was simply amazing.
Q: What’s it like working at Dodreams?
A: A ton of laughs and interesting discussions – both while working and during breaks. Overall the balance between working hard and playing hard feels really good. Oh, and did I mention our studio movie nights?
Q: What kind of games do you want to make in the future?
A: Seeing the enthusiasm of our community, I would definitely want to work on games that leverage this aspect in new innovative ways. Huge explosions and battles of epic proportions are also a plus.
Q: Which is your favorite Drive Ahead! vehicle and why?
A: The Dragon Monster! It’s a dragon-themed monster truck that rampages through the arena! Need I say more?