Linda – Game Artist

Linda Karlsson artist at Dodreams

A fireside chat with Linda Karlsson – Game Artist

Q: What do you do at Dodreams?
A: I started out doing concepts for new content but pretty quickly moved onto more user experience-oriented work such as wireframes and user interfaces. I still do various other visual work when needed, like artwork or effects.

Q: What do you enjoy most about your work?
A: I enjoy tackling art from a problem-solving perspective, it shouldn’t only look cool but also be intuitive and easy to understand or use so I spend a lot of time in the wireframe process.

Q: What’s the coolest project you’ve worked on?
A: Coming up with new sports themes for Drive Ahead! Sports was always a blast because they were all so crazy in idea and execution.

Q: What’s it like working at Dodreams?
A: The fact everyone is both professional yet also casually laid back makes working with them a great time! Voicing your opinions is encouraged and welcome in order to make the best and memorable content for the players.

Q: What kind of games do you want to make in the future?
A: I want to continue making games that make people laugh and go “What?!?!? That’s awesome!” when something amazing or unexpected happens. Something action/adventure-oriented would be great.

Q: Which is your favorite Drive Ahead! vehicle and why?
A: For some reason, I’m fond of the Spruce Delivery car. It might not be the most extreme or coolest but the tree is pretty defensive so it’s saved me a bunch of times!

Martin – Live-Ops Lead

A fireside chat with Martin Fodor – Live-Ops Lead

Q: What do you do at Dodreams?
A: As our Live-Ops Lead I support and grow our enthusiastic community of players. My job also includes planning in-game events, as well as creating marketing content together with my colleagues in our live-ops team.

Q: What do you enjoy most about your work?
A: Interacting with our players and hearing how they feel about our content, and most importantly, iterating on content based on that feedback. Companies tend to overlook the opinions and feelings of their core audience when developing content, however, we see it as a huge part of building a franchise. By gathering this player feedback, and making sure it finds its way to our developers, I see myself as a link between the dev team and the community.

Q: What’s the coolest project you’ve worked on?
A: The coolest project so far is definitely ”Skeletor’s Revenge” – our most recent brand collaboration in Drive Ahead!. Creating content-based on such an incredible franchise, with an added Drive Ahead! spin was simply amazing.

Q: What’s it like working at Dodreams?
A: A ton of laughs and interesting discussions – both while working and during breaks. Overall the balance between working hard and playing hard feels really good. Oh, and did I mention our studio movie nights?

Q: What kind of games do you want to make in the future?
A: Seeing the enthusiasm of our community, I would definitely want to work on games that leverage this aspect in new innovative ways. Huge explosions and battles of epic proportions are also a plus.

Q: Which is your favorite Drive Ahead! vehicle and why?
A: The Dragon Monster! It’s a dragon-themed monster truck that rampages through the arena! Need I say more?

Sauli – Creative Director

A fireside chat with Sauli Pöysä – Creative Director

Q: What do you do at Dodreams?
A: During my time at Dodreams I’ve actually worked on most aspects of game development, apart from coding. Today I focus on game design and art direction.

Q: When you’re not busy crafting amazing player experiences at work, what do you like to do?
A: I spend a lot of my free time drawing and painting. I also play the Nintendo fighter game “Super Smash Bros. Melee” at a decent level, so I travel to tournaments every so often. To counterbalance these “passive” activities I also try to hit the gym three times a week.

Q: What’s it like working at Dodreams?
A: Working with all these talented people is a blast! Our products are incredibly motivating to work on, and it feels like there are endless opportunities for us to keep improving them. It certainly gets hectic at times, but the feeling of shipping features and content you’ve had a part in designing – to millions of users nonetheless – is nothing short of extraordinary. We also actively work on improving ourselves as professionals, and dedicate a couple of days every month to setting aside our “normal” tasks for a moment, and doing just that.

Q: What kind of games do you want to make in the future?
A: I want people to have fun and connect through the games I make. Bringing that feeling of togetherness that I experienced playing games with my friends as a kid, to anything I work on, is really important to me.

Q: What has been the most memorable moment for you at Dodreams?
A: Early development and launch of Drive Ahead!. I remember how I used to think that it’s the best game I’ve ever worked on (still think so lol) and being super excited just thinking about how well it could do. Safe to say the game’s success ended up surpassing all my expectations. And we’re not stopping here – the game still has so much untapped potential!

Q: Which is your favorite Drive Ahead! vehicle and why?
A: I can give you my top three. Motocross Bike, Doombot and Rocket Fist. All of them for the same reason: crazy fun gameplay and lots of unexpected moments – especially so in 2P mode!